Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment

To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To e...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 4 vom: 09. Apr., Seite 1472-81
Auteur principal: Hänel, Claudia (Auteur)
Autres auteurs: Weyers, Benjamin, Hentschel, Bernd, Kuhlen, Torsten W
Format: Article en ligne
Langue:English
Publié: 2016
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't