Visual Quality Adjustment for Volume Rendering in a Head-Tracked Virtual Environment
To avoid simulator sickness and improve presence in immersive virtual environments (IVEs), high frame rates and low latency are required. In contrast, volume rendering applications typically strive for high visual quality that induces high computational load and, thus, leads to low frame rates. To e...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 4 vom: 09. Apr., Seite 1472-81 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2016
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
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