Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR

Latency - the delay between a user's action and the response to this action - is known to be detrimental to virtual reality. Latency is typically considered to be a discrete value characterising a delay, constant in time and space - but this characterisation is incomplete. Latency changes acros...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 4 vom: 09. Apr., Seite 1377-86
1. Verfasser: Friston, Sebastian (VerfasserIn)
Weitere Verfasser: Steed, Anthony, Tilbury, Simon, Gaydadjiev, Georgi
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2016
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article