Construction and Evaluation of an Ultra Low Latency Frameless Renderer for VR
Latency - the delay between a user's action and the response to this action - is known to be detrimental to virtual reality. Latency is typically considered to be a discrete value characterising a delay, constant in time and space - but this characterisation is incomplete. Latency changes acros...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 4 vom: 09. Apr., Seite 1377-86 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2016
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
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