Pose Estimation for Augmented Reality : A Hands-On Survey

Augmented reality (AR) allows to seamlessly insert virtual objects in an image sequence. In order to accomplish this goal, it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose e...

Description complète

Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 12 vom: 02. Dez., Seite 2633-2651
Auteur principal: Marchand, Eric (Auteur)
Autres auteurs: Uchiyama, Hideaki, Spindler, Fabien
Format: Article en ligne
Langue:English
Publié: 2016
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article
LEADER 01000caa a22002652c 4500
001 NLM256143889
003 DE-627
005 20250219130532.0
007 cr uuu---uuuuu
008 231224s2016 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2015.2513408  |2 doi 
028 5 2 |a pubmed25n0853.xml 
035 |a (DE-627)NLM256143889 
035 |a (NLM)26731768 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Marchand, Eric  |e verfasserin  |4 aut 
245 1 0 |a Pose Estimation for Augmented Reality  |b A Hands-On Survey 
264 1 |c 2016 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 29.06.2017 
500 |a Date Revised 29.06.2017 
500 |a published: Print-Electronic 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Augmented reality (AR) allows to seamlessly insert virtual objects in an image sequence. In order to accomplish this goal, it is important that synthetic elements are rendered and aligned in the scene in an accurate and visually acceptable way. The solution of this problem can be related to a pose estimation or, equivalently, a camera localization process. This paper aims at presenting a brief but almost self-contented introduction to the most important approaches dedicated to vision-based camera localization along with a survey of several extension proposed in the recent years. For most of the presented approaches, we also provide links to code of short examples. This should allow readers to easily bridge the gap between theoretical aspects and practical implementations 
650 4 |a Journal Article 
700 1 |a Uchiyama, Hideaki  |e verfasserin  |4 aut 
700 1 |a Spindler, Fabien  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 22(2016), 12 vom: 02. Dez., Seite 2633-2651  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnas 
773 1 8 |g volume:22  |g year:2016  |g number:12  |g day:02  |g month:12  |g pages:2633-2651 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2015.2513408  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 22  |j 2016  |e 12  |b 02  |c 12  |h 2633-2651