Anisotropic Ambient Volume Shading
We present a novel method to compute anisotropic shading for direct volume rendering to improve the perception of the orientation and shape of surface-like structures. We determine the scale-aware anisotropy of a shading point by analyzing its ambient region. We sample adjacent points with similar s...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1998. - 22(2016), 1 vom: 24. Jan., Seite 1015-24 |
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Format: | Article en ligne |
Langue: | English |
Publié: |
2016
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
Volltext |