Adaptive Multilinear Tensor Product Wavelets

Many foundational visualization techniques including isosurfacing, direct volume rendering and texture mapping rely on piecewise multilinear interpolation over the cells of a mesh. However, there has not been much focus within the visualization community on techniques that efficiently generate and e...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 22(2016), 1 vom: 24. Jan., Seite 985-94
1. Verfasser: Weiss, Kenneth (VerfasserIn)
Weitere Verfasser: Lindstrom, Peter
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2016
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.
LEADER 01000naa a22002652 4500
001 NLM25429121X
003 DE-627
005 20231224172047.0
007 cr uuu---uuuuu
008 231224s2016 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2015.2467412  |2 doi 
028 5 2 |a pubmed24n0847.xml 
035 |a (DE-627)NLM25429121X 
035 |a (NLM)26529742 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Weiss, Kenneth  |e verfasserin  |4 aut 
245 1 0 |a Adaptive Multilinear Tensor Product Wavelets 
264 1 |c 2016 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 05.02.2016 
500 |a Date Revised 04.11.2015 
500 |a published: Print 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a Many foundational visualization techniques including isosurfacing, direct volume rendering and texture mapping rely on piecewise multilinear interpolation over the cells of a mesh. However, there has not been much focus within the visualization community on techniques that efficiently generate and encode globally continuous functions defined by the union of multilinear cells. Wavelets provide a rich context for analyzing and processing complicated datasets. In this paper, we exploit adaptive regular refinement as a means of representing and evaluating functions described by a subset of their nonzero wavelet coefficients. We analyze the dependencies involved in the wavelet transform and describe how to generate and represent the coarsest adaptive mesh with nodal function values such that the inverse wavelet transform is exactly reproduced via simple interpolation (subdivision) over the mesh elements. This allows for an adaptive, sparse representation of the function with on-demand evaluation at any point in the domain. We focus on the popular wavelets formed by tensor products of linear B-splines, resulting in an adaptive, nonconforming but crack-free quadtree (2D) or octree (3D) mesh that allows reproducing globally continuous functions via multilinear interpolation over its cells 
650 4 |a Journal Article 
650 4 |a Research Support, U.S. Gov't, Non-P.H.S. 
700 1 |a Lindstrom, Peter  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 22(2016), 1 vom: 24. Jan., Seite 985-94  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:22  |g year:2016  |g number:1  |g day:24  |g month:01  |g pages:985-94 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2015.2467412  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 22  |j 2016  |e 1  |b 24  |c 01  |h 985-94