Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization

We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend or dual quaternion skinning. Our method is designed to work with production meshes that may contain non-manifold geometry, be non-watertight, have intersecting triangles, or be...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 10 vom: 10. Okt., Seite 1367-78
Auteur principal: Dionne, Olivier (Auteur)
Autres auteurs: de Lasa, Martin
Format: Article en ligne
Langue:English
Publié: 2014
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article