Geodesic Binding for Degenerate Character Geometry Using Sparse Voxelization
We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend or dual quaternion skinning. Our method is designed to work with production meshes that may contain non-manifold geometry, be non-watertight, have intersecting triangles, or be...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 10 vom: 10. Okt., Seite 1367-78 |
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Format: | Article en ligne |
Langue: | English |
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2014
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article |
Accès en ligne |
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