Cone Tracing for Furry Object Rendering

We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. T...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 8 vom: 10. Aug., Seite 1178-88
Auteur principal: Qin, Hao (Auteur)
Autres auteurs: Chai, Menglei, Hou, Qiming, Ren, Zhong, Zhou, Kun
Format: Article en ligne
Langue:English
Publié: 2014
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't