Cone Tracing for Furry Object Rendering
We present a cone-based ray tracing algorithm for high-quality rendering of furry objects with reflection, refraction and defocus effects. By aggregating many sampling rays in a pixel as a single cone, we significantly reduce the high supersampling rate required by the thin geometry of fur fibers. T...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 8 vom: 10. Aug., Seite 1178-88
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Auteur principal: |
Qin, Hao
(Auteur) |
Autres auteurs: |
Chai, Menglei,
Hou, Qiming,
Ren, Zhong,
Zhou, Kun |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2014
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Accès à la collection: | IEEE transactions on visualization and computer graphics
|
Sujets: | Journal Article
Research Support, Non-U.S. Gov't |