A Distributed Memory Hierarchy and Data Management for Interactive Scene Navigation and Modification on Tiled Display Walls
Simultaneous modification and navigation of massive 3D models are difficult because repeated data edits affect the data layout and coherency on a secondary storage, which in turn affect the interactive out-of-core rendering performance. In this paper, we propose a novel approach for distributed data...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 21(2015), 6 vom: 10. Juni, Seite 714-29 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2015
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article |
Online verfügbar |
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