Bas-Relief Generation and Shape Editing through Gradient-Based Mesh Deformation
In this paper, we introduce a novel approach to bas-relief generation and shape editing that uses gradient-based mesh deformation as the theoretical foundation. Our approach differs from image-based methods in that it operates directly on the triangular mesh, and ensures that the mesh topology remai...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 21(2015), 3 vom: 10. März, Seite 328-38
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1. Verfasser: |
Zhang, Yu-Wei
(VerfasserIn) |
Weitere Verfasser: |
Zhou, Yi-Qi,
Li, Xue-Lin,
Liu, Hui,
Zhang, Li-Li |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2015
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't |