Bas-Relief Generation and Shape Editing through Gradient-Based Mesh Deformation

In this paper, we introduce a novel approach to bas-relief generation and shape editing that uses gradient-based mesh deformation as the theoretical foundation. Our approach differs from image-based methods in that it operates directly on the triangular mesh, and ensures that the mesh topology remai...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 21(2015), 3 vom: 10. März, Seite 328-38
1. Verfasser: Zhang, Yu-Wei (VerfasserIn)
Weitere Verfasser: Zhou, Yi-Qi, Li, Xue-Lin, Liu, Hui, Zhang, Li-Li
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2015
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't