Algorithms for GPU-based molecular dynamics simulations of complex fluids : Applications to water, mixtures, and liquid crystals

© 2015 Wiley Periodicals, Inc.

Bibliographische Detailangaben
Veröffentlicht in:Journal of computational chemistry. - 1984. - 36(2015), 24 vom: 15. Sept., Seite 1787-804
1. Verfasser: Kazachenko, Sergey (VerfasserIn)
Weitere Verfasser: Giovinazzo, Mark, Hall, Kyle Wm, Cann, Natalie M
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2015
Zugriff auf das übergeordnete Werk:Journal of computational chemistry
Schlagworte:Journal Article graphics processing units liquid crystals mixtures molecular dynamics simulations water
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520 |a A custom code for molecular dynamics simulations has been designed to run on CUDA-enabled NVIDIA graphics processing units (GPUs). The double-precision code simulates multicomponent fluids, with intramolecular and intermolecular forces, coarse-grained and atomistic models, holonomic constraints, Nosé-Hoover thermostats, and the generation of distribution functions. Algorithms to compute Lennard-Jones and Gay-Berne interactions, and the electrostatic force using Ewald summations, are discussed. A neighbor list is introduced to improve scaling with respect to system size. Three test systems are examined: SPC/E water; an n-hexane/2-propanol mixture; and a liquid crystal mesogen, 2-(4-butyloxyphenyl)-5-octyloxypyrimidine. Code performance is analyzed for each system. With one GPU, a 33-119 fold increase in performance is achieved compared with the serial code while the use of two GPUs leads to a 69-287 fold improvement and three GPUs yield a 101-377 fold speedup 
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700 1 |a Hall, Kyle Wm  |e verfasserin  |4 aut 
700 1 |a Cann, Natalie M  |e verfasserin  |4 aut 
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