A parallel architecture for interactively rendering scattering and refraction effects

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering ef...

Description complète

Détails bibliographiques
Publié dans:IEEE computer graphics and applications. - 1991. - 32(2012), 2 vom: 25. März, Seite 34-43
Auteur principal: Bernabei, Daniele (Auteur)
Autres auteurs: Hakke-Patil, Ajit, Banterle, Francesco, Di Benedetto, Marco, Ganovelli, Fabio, Pattanaik, Sumanta, Scopigno, Roberto
Format: Article en ligne
Langue:English
Publié: 2012
Accès à la collection:IEEE computer graphics and applications
Sujets:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.