A parallel architecture for interactively rendering scattering and refraction effects

A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering ef...

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Veröffentlicht in:IEEE computer graphics and applications. - 1997. - 32(2012), 2 vom: 25. März, Seite 34-43
1. Verfasser: Bernabei, Daniele (VerfasserIn)
Weitere Verfasser: Hakke-Patil, Ajit, Banterle, Francesco, Di Benedetto, Marco, Ganovelli, Fabio, Pattanaik, Sumanta, Scopigno, Roberto
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2012
Zugriff auf das übergeordnete Werk:IEEE computer graphics and applications
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.