A parallel architecture for interactively rendering scattering and refraction effects
A new method for interactive rendering of complex lighting effects combines two algorithms. The first performs accurate ray tracing in heterogeneous refractive media to compute high-frequency phenomena. The second applies lattice-Boltzmann lighting to account for low-frequency multiple-scattering ef...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE computer graphics and applications. - 1997. - 32(2012), 2 vom: 25. März, Seite 34-43
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1. Verfasser: |
Bernabei, Daniele
(VerfasserIn) |
Weitere Verfasser: |
Hakke-Patil, Ajit,
Banterle, Francesco,
Di Benedetto, Marco,
Ganovelli, Fabio,
Pattanaik, Sumanta,
Scopigno, Roberto |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2012
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't
Research Support, U.S. Gov't, Non-P.H.S. |