Dynamic affordances in embodied interactive systems : the role of display and mode of locomotion
We investigated how the properties of interactive virtual reality systems affect user behavior in full-body embodied interactions. Our experiment compared four interactive virtual reality systems using different display types (CAVE vs. HMD) and modes of locomotion (walking vs. joystick). Participant...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 20(2014), 4 vom: 07. Apr., Seite 596-605 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2014
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. |
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