Trajectory optimization for full-body movements with complex contacts
This paper presents the first method for full-body trajectory optimization of physics-based human motion that does not rely on motion capture, specified key-poses, or periodic motion. Optimization is performed using a small set of simple goals, for example, one hand should be on the ground, or the c...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 8 vom: 16. Aug., Seite 1405-14 |
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Auteur principal: | |
Autres auteurs: | , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2013
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article Research Support, Non-U.S. Gov't |
Accès en ligne |
Volltext |