Memory-efficient single-pass GPU rendering of multifragment effects
Rendering multifragment effects using graphics processing units (GPUs) is attractive for high speed. However, the efficiency is seriously compromised, because ordering fragments on GPUs is not easy and the GPU's memory may not be large enough to store the whole scene geometry. Hitherto, existin...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 8 vom: 16. Aug., Seite 1307-16 |
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Format: | Article en ligne |
Langue: | English |
Publié: |
2013
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article Research Support, Non-U.S. Gov't |
Accès en ligne |
Volltext |