Memory-efficient single-pass GPU rendering of multifragment effects

Rendering multifragment effects using graphics processing units (GPUs) is attractive for high speed. However, the efficiency is seriously compromised, because ordering fragments on GPUs is not easy and the GPU's memory may not be large enough to store the whole scene geometry. Hitherto, existin...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 19(2013), 8 vom: 16. Aug., Seite 1307-16
Auteur principal: Wang, Wencheng (Auteur)
Autres auteurs: Xie, Guofu
Format: Article en ligne
Langue:English
Publié: 2013
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't