Adaptive space warping to enhance passive haptics in an arthroscopy surgical simulator

Passive haptics, also known as tactile augmentation, denotes the use of a physical counterpart to a virtual environment to provide tactile feedback. Employing passive haptics can result in more realistic touch sensations than those from active force feedback, especially for rigid contacts. However,...

Description complète

Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 19(2013), 4 vom: 18. Apr., Seite 626-33
Auteur principal: Spillmann, Jonas (Auteur)
Autres auteurs: Tuchschmid, Stefan, Harders, Matthias
Format: Article en ligne
Langue:English
Publié: 2013
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't
LEADER 01000caa a22002652 4500
001 NLM225206412
003 DE-627
005 20250215011251.0
007 cr uuu---uuuuu
008 231224s2013 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2013.23  |2 doi 
028 5 2 |a pubmed25n0750.xml 
035 |a (DE-627)NLM225206412 
035 |a (NLM)23428447 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Spillmann, Jonas  |e verfasserin  |4 aut 
245 1 0 |a Adaptive space warping to enhance passive haptics in an arthroscopy surgical simulator 
264 1 |c 2013 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 04.09.2013 
500 |a Date Revised 22.02.2013 
500 |a published: Print 
500 |a Citation Status MEDLINE 
520 |a Passive haptics, also known as tactile augmentation, denotes the use of a physical counterpart to a virtual environment to provide tactile feedback. Employing passive haptics can result in more realistic touch sensations than those from active force feedback, especially for rigid contacts. However, changes in the virtual environment would necessitate modifications of the physical counterparts. In recent work space warping has been proposed as one solution to overcome this limitation. In this technique virtual space is distorted such that a variety of virtual models can be mapped onto one single physical object. In this paper, we propose as an extension adaptive space warping; we show how this technique can be employed in a mixed-reality surgical training simulator in order to map different virtual patients onto one physical anatomical model. We developed methods to warp different organ geometries onto one physical mock-up, to handle different mechanical behaviors of the virtual patients, and to allow interactive modifications of the virtual structures, while the physical counterparts remain unchanged. Various practical examples underline the wide applicability of our approach. To the best of our knowledge this is the first practical usage of such a technique in the specific context of interactive medical training 
650 4 |a Journal Article 
650 4 |a Research Support, Non-U.S. Gov't 
700 1 |a Tuchschmid, Stefan  |e verfasserin  |4 aut 
700 1 |a Harders, Matthias  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1998  |g 19(2013), 4 vom: 18. Apr., Seite 626-33  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:19  |g year:2013  |g number:4  |g day:18  |g month:04  |g pages:626-33 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2013.23  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 19  |j 2013  |e 4  |b 18  |c 04  |h 626-33