Dense and dynamic 3D selection for game-based virtual environments

3D object selection is more demanding when, 1) objects densly surround the target object, 2) the target object is significantly occluded, and 3) when the target object is dynamically changing location. Most 3D selection techniques and guidelines were developed and tested on static or mostly sparse e...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 4 vom: 28. Apr., Seite 634-42
1. Verfasser: Cashion, Jeffrey (VerfasserIn)
Weitere Verfasser: Wingrave, Chadwick, LaViola, Joseph J Jr
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2012
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.