Physics-based character skinning using multidomain subspace deformations
In this extended version of our Symposium on Computer Animation paper, we describe a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. We have added a parallelization and eigendecomposition performance analysis, and several additional exa...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 8 vom: 07. Aug., Seite 1228-40 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2012
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, N.I.H., Extramural Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S. |