Precomputed Safety Shapes for Efficient and Accurate Height-Field Rendering

Height fields have become an important element of realistic real-time image synthesis to represent surface details. In this paper, we focus on the frequent case of static height-field data, for which we can precompute acceleration structures. While many rendering algorithms exist that impose tradeof...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 11 vom: 01. Nov., Seite 1811-23
Auteur principal: Baboud, Lionel (Auteur)
Autres auteurs: Eisemann, Elmar, Seidel, Hans-Peter
Format: Article en ligne
Langue:English
Publié: 2012
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't
Description
Résumé:Height fields have become an important element of realistic real-time image synthesis to represent surface details. In this paper, we focus on the frequent case of static height-field data, for which we can precompute acceleration structures. While many rendering algorithms exist that impose tradeoffs between speed and accuracy, we show that even accurate rendering can be combined with high performance. A careful analysis of the surface defined by the height values, leads to an efficient and accurate precomputation method. As a result, each texel stores a safety shape inside which a ray cannot cross the surface twice. This property ensures that no intersections are missed during the efficient marching method. Our analysis is general and can even consider visibility constraints that are robustly integrated into the precomputation. Further, we propose a particular instance of safety shapes with little memory overhead, which results in a rendering algorithm that outperforms existing methods, both in terms of accuracy and performance
Description:Date Completed 02.12.2015
Date Revised 11.09.2015
published: Print-Electronic
Citation Status PubMed-not-MEDLINE
ISSN:1941-0506
DOI:10.1109/TVCG.2011.281