Autocalibrating Tiled Projectors on Piecewise Smooth Vertically Extruded Surfaces

In this paper, we present a novel technique to calibrate multiple casually aligned projectors on fiducial-free piecewise smooth vertically extruded surfaces using a single camera. Such surfaces include cylindrical displays and CAVEs, common in immersive virtual reality systems. We impose two priors...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 17(2011), 9 vom: 12. Sept., Seite 1209-22
1. Verfasser: Sajadi, Behzad (VerfasserIn)
Weitere Verfasser: Majumder, Aditi
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2011
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, U.S. Gov't, Non-P.H.S.
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520 |a In this paper, we present a novel technique to calibrate multiple casually aligned projectors on fiducial-free piecewise smooth vertically extruded surfaces using a single camera. Such surfaces include cylindrical displays and CAVEs, common in immersive virtual reality systems. We impose two priors to the display surface. We assume the surface is a piecewise smooth vertically extruded surface for which the aspect ratio of the rectangle formed by the four corners of the surface is known and the boundary is visible and segmentable. Using these priors, we can estimate the display's 3D geometry and camera extrinsic parameters using a nonlinear optimization technique from a single image without any explicit display to camera correspondences. Using the estimated camera and display properties, the intrinsic and extrinsic parameters of each projector are recovered using a single projected pattern seen by the camera. This in turn is used to register the images on the display from any arbitrary viewpoint making it appropriate for virtual reality systems. The fast convergence and robustness of this method is achieved via a novel dimension reduction technique for camera parameter estimation and a novel deterministic technique for projector property estimation. This simplicity, efficiency, and robustness of our method enable several coveted features for nonplanar projection-based displays. First, it allows fast recalibration in the face of projector, display or camera movements and even change in display shape. Second, this opens up, for the first time, the possibility of allowing multiple projectors to overlap on the corners of the CAVE-a popular immersive VR display system. Finally, this opens up the possibility of easily deploying multiprojector displays on aesthetic novel shapes for edutainment and digital signage applications 
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