Efficient visibility encoding for dynamic illumination in direct volume rendering

We present an algorithm that enables real-time dynamic shading in direct volume rendering using general lighting, including directional lights, point lights, and environment maps. Real-time performance is achieved by encoding local and global volumetric visibility using spherical harmonic (SH) basis...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 3 vom: 12. März, Seite 447-62
Auteur principal: Kronander, Joel (Auteur)
Autres auteurs: Jönsson, Daniel, Löw, Joakim, Ljung, Patric, Ynnerman, Anders, Unger, Jonas
Format: Article en ligne
Langue:English
Publié: 2012
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't