Efficient visibility encoding for dynamic illumination in direct volume rendering
We present an algorithm that enables real-time dynamic shading in direct volume rendering using general lighting, including directional lights, point lights, and environment maps. Real-time performance is achieved by encoding local and global volumetric visibility using spherical harmonic (SH) basis...
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Détails bibliographiques
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 3 vom: 12. März, Seite 447-62
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Auteur principal: |
Kronander, Joel
(Auteur) |
Autres auteurs: |
Jönsson, Daniel,
Löw, Joakim,
Ljung, Patric,
Ynnerman, Anders,
Unger, Jonas |
Format: | Article en ligne
|
Langue: | English |
Publié: |
2012
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Accès à la collection: | IEEE transactions on visualization and computer graphics
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Sujets: | Journal Article
Research Support, Non-U.S. Gov't |