Motion imitation with a handheld camera

© 2011 IEEE

Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 17(2011), 10 vom: 13. Okt., Seite 1475-86
Auteur principal: Zhang, Guofeng (Auteur)
Autres auteurs: Jiang, Hanqing, Huang, Jin, Jia, Jiaya, Wong, Tien-Tsin, Zhou, Kun, Bao, Hujun
Format: Article en ligne
Langue:English
Publié: 2011
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't
Description
Résumé:© 2011 IEEE
In this paper, we present a novel method to extract motion of a dynamic object from a video that is captured by a handheld camera, and apply it to a 3D character. Unlike the motion capture techniques, neither special sensors/trackers nor a controllable environment is required. Our system significantly automates motion imitation which is traditionally conducted by professional animators via manual keyframing. Given the input video sequence, we track the dynamic reference object to obtain trajectories of both 2D and 3D tracking points. With them as constraints, we then transfer the motion to the target 3D character by solving an optimization problem to maintain the motion gradients. We also provide a user-friendly editing environment for users to fine tune the motion details. As casual videos can be used, our system, therefore, greatly increases the supply source of motion data. Examples of imitating various types of animal motion are shown
Description:Date Completed 16.02.2012
Date Revised 24.04.2012
published: Print
Citation Status PubMed-not-MEDLINE
ISSN:1941-0506
DOI:10.1109/TVCG.2010.254