Real-time realistic skin translucency
Diffusion theory allows the production of realistic skin renderings. The dipole and multipole models allow for solving challenging diffusion-theory equations efficiently. By using texture-space diffusion, a Gaussian-based approximation, and programmable graphics hardware, developers can create real-...
Publié dans: | IEEE computer graphics and applications. - 1991. - 30(2010), 4 vom: 15. Juli, Seite 32-41 |
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Auteur principal: | |
Autres auteurs: | , , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2010
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Accès à la collection: | IEEE computer graphics and applications |
Sujets: | Journal Article Research Support, Non-U.S. Gov't |
Accès en ligne |
Volltext |