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231223s2010 xx |||||o 00| ||eng c |
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|a 10.1109/MCG.2009.80
|2 doi
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|a pubmed25n0666.xml
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|a eng
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|a Cai, Yundong
|e verfasserin
|4 aut
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|a Creating an immersive game world with evolutionary fuzzy cognitive maps
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|c 2010
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|a Text
|b txt
|2 rdacontent
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|a ƒaComputermedien
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|2 rdamedia
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|a ƒa Online-Ressource
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|a Date Completed 21.10.2010
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|a Date Revised 23.07.2010
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|a published: Print
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|a Citation Status MEDLINE
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|a The Evolutionary Fuzzy Cognitive Map improves on serious games by modeling both fuzzy and probabilistic causal relationships among the game's variables. It permits asynchronous updates of the variables so that they can evolve dynamically and stochastically. These improvements give players a more engaging, immersive experience
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|a Journal Article
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|a Miao, Chunyan
|e verfasserin
|4 aut
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|a Tan, Ah-Hwee
|e verfasserin
|4 aut
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|a Shen, Zhiqi
|e verfasserin
|4 aut
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700 |
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|a Li, Boyang
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE computer graphics and applications
|d 1997
|g 30(2010), 2 vom: 15. März, Seite 58-70
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|x 1558-1756
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|g volume:30
|g year:2010
|g number:2
|g day:15
|g month:03
|g pages:58-70
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|u http://dx.doi.org/10.1109/MCG.2009.80
|3 Volltext
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