Real-time physics-based 3D biped character animation using an inverted pendulum model

We present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion capture data. This online adjustment produces a ph...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 16(2010), 2 vom: 15. März, Seite 325-37
Auteur principal: Tsai, Yao-Yang (Auteur)
Autres auteurs: Lin, Wen-Chieh, Cheng, Kuangyou B, Lee, Jehee, Lee, Tong-Yee
Format: Article en ligne
Langue:English
Publié: 2010
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't