Real-time physics-based 3D biped character animation using an inverted pendulum model

We present a physics-based approach to generate 3D biped character animation that can react to dynamical environments in real time. Our approach utilizes an inverted pendulum model to online adjust the desired motion trajectory from the input motion capture data. This online adjustment produces a ph...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 16(2010), 2 vom: 15. März, Seite 325-37
1. Verfasser: Tsai, Yao-Yang (VerfasserIn)
Weitere Verfasser: Lin, Wen-Chieh, Cheng, Kuangyou B, Lee, Jehee, Lee, Tong-Yee
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2010
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't