Fluid simulation with articulated bodies

We present an algorithm for creating realistic animations of characters that are swimming through fluids. Our approach combines dynamic simulation with data-driven kinematic motions (motion capture data) to produce realistic animation in a fluid. The interaction of the articulated body with the flui...

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Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 16(2010), 1 vom: 12. Jan., Seite 70-80
1. Verfasser: Kwatra, Nipun (VerfasserIn)
Weitere Verfasser: Wojtan, Chris, Carlson, Mark, Essa, Irfan, Mucha, Peter J, Turk, Greg
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2010
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.