GL4D : a GPU-based architecture for interactive 4D visualization

This paper describes GL4D, an interactive system for visualizing 2-manifolds and 3-manifolds embedded in four Euclidean dimensions and illuminated by 4D light sources. It is a tetrahedron-based rendering pipeline that projects geometry into volume images, an exact parallel to the conventional triang...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 6 vom: 11. Nov., Seite 1587-94
1. Verfasser: Chu, Alan (VerfasserIn)
Weitere Verfasser: Fu, Chi-Wing, Hanson, Andrew J, Heng, Pheng-Ann
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2009
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.