Volume ray casting with peak finding and differential sampling

Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and ren...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 6 vom: 11. Nov., Seite 1571-8
Auteur principal: Knoll, Aaron (Auteur)
Autres auteurs: Hijazi, Younis, Westerteiger, Rolf, Schott, Mathias, Hansen, Charles, Hagen, Hans
Format: Article en ligne
Langue:English
Publié: 2009
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.