Volume ray casting with peak finding and differential sampling

Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and ren...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 6 vom: 11. Nov., Seite 1571-8
1. Verfasser: Knoll, Aaron (VerfasserIn)
Weitere Verfasser: Hijazi, Younis, Westerteiger, Rolf, Schott, Mathias, Hansen, Charles, Hagen, Hans
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2009
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.