Volume ray casting with peak finding and differential sampling
Direct volume rendering and isosurfacing are ubiquitous rendering techniques in scientific visualization, commonly employed in imaging 3D data from simulation and scan sources. Conventionally, these methods have been treated as separate modalities, necessitating different sampling strategies and ren...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 6 vom: 11. Nov., Seite 1571-8
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1. Verfasser: |
Knoll, Aaron
(VerfasserIn) |
Weitere Verfasser: |
Hijazi, Younis,
Westerteiger, Rolf,
Schott, Mathias,
Hansen, Charles,
Hagen, Hans |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2009
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article
Research Support, Non-U.S. Gov't
Research Support, U.S. Gov't, Non-P.H.S. |