High-quality rendering of quartic spline surfaces on the GPU

We present a novel GPU-based algorithm for high-quality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces is that we use quartic smooth splines on triangulations rather than triangular meshes. Our rendering approach is direct in the sen...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 5 vom: 01. Sept., Seite 1126-39
Auteur principal: Reis, Gerd (Auteur)
Autres auteurs: Zeilfelder, Frank, Hering-Bertram, Martin, Farin, Gerald, Hagen, Hans
Format: Article en ligne
Langue:English
Publié: 2008
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't