High-quality rendering of quartic spline surfaces on the GPU

We present a novel GPU-based algorithm for high-quality rendering of bivariate spline surfaces. An essential difference to the known methods for rendering graph surfaces is that we use quartic smooth splines on triangulations rather than triangular meshes. Our rendering approach is direct in the sen...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 5 vom: 01. Sept., Seite 1126-39
1. Verfasser: Reis, Gerd (VerfasserIn)
Weitere Verfasser: Zeilfelder, Frank, Hering-Bertram, Martin, Farin, Gerald, Hagen, Hans
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2008
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't