Interactive visualization of three-dimensional vector fields with flexible appearance control

In this paper, we present an interactive texture-based algorithm for visualizing three-dimensional steady and unsteady vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures interactively and to modify...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 10(2004), 4 vom: 26. Juli, Seite 434-45
Auteur principal: Shen, Han-Wei (Auteur)
Autres auteurs: Li, Guo-Shi, Bordoloi, Udeepta D
Format: Article en ligne
Langue:English
Publié: 2004
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, U.S. Gov't, Non-P.H.S.