Interactive visualization of three-dimensional vector fields with flexible appearance control
In this paper, we present an interactive texture-based algorithm for visualizing three-dimensional steady and unsteady vector fields. The goal of the algorithm is to provide a general volume rendering framework allowing the user to compute three-dimensional flow textures interactively and to modify...
Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 10(2004), 4 vom: 26. Juli, Seite 434-45 |
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Auteur principal: | |
Autres auteurs: | , |
Format: | Article en ligne |
Langue: | English |
Publié: |
2004
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Accès à la collection: | IEEE transactions on visualization and computer graphics |
Sujets: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. |
Accès en ligne |
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