Globally optimal surface mapping for surfaces with arbitrary topology
Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in computer graphics and such a method provides us a ubiquitous tool for geometric modeling and data visualization. Its vast variety of applications includes shape registration/matching, shape ble...
Ausführliche Beschreibung
Bibliographische Detailangaben
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 4 vom: 10. Juli, Seite 805-19
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1. Verfasser: |
Li, Xin
(VerfasserIn) |
Weitere Verfasser: |
Bao, Yunfan,
Guo, Xiaohu,
Jin, Miao,
Gu, Xianfeng,
Qin, Hong |
Format: | Online-Aufsatz
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Sprache: | English |
Veröffentlicht: |
2008
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics
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Schlagworte: | Journal Article |