Globally optimal surface mapping for surfaces with arbitrary topology

Computing smooth and optimal one-to-one maps between surfaces of same topology is a fundamental problem in computer graphics and such a method provides us a ubiquitous tool for geometric modeling and data visualization. Its vast variety of applications includes shape registration/matching, shape ble...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 4 vom: 10. Juli, Seite 805-19
1. Verfasser: Li, Xin (VerfasserIn)
Weitere Verfasser: Bao, Yunfan, Guo, Xiaohu, Jin, Miao, Gu, Xianfeng, Qin, Hong
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2008
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article