Antialiasing procedural shaders with reduction maps
Both image textures and procedural textures suffer from minification aliasing, however, unlike image textures, there is no good automatic method to anti-alias procedural textures. Given a procedural texture on a surface, we present a method that automatically creates an anti-aliased version of the p...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 14(2008), 3 vom: 29. Mai, Seite 539-50 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2008
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. |
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