Texture mapping with hard constraints using warping scheme

Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constrain...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1998. - 14(2008), 2 vom: 15. März, Seite 382-95
Auteur principal: Lee, Tong-Yee (Auteur)
Autres auteurs: Yen, Shao-Wei, Yeh, I-Cheng
Format: Article en ligne
Langue:English
Publié: 2008
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article