Seeing people in different light--joint shape, motion, and reflectance capture

By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, surface reflectance properties must also be known. We describe a video-based modeling approach that captures hum...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 13(2007), 4 vom: 15. Juli, Seite 663-74
1. Verfasser: Theobalt, Christian (VerfasserIn)
Weitere Verfasser: Ahmed, Naveed, Lensch, Hendrik, Magnor, Marcus, Seidel, Hans-Peter
Format: Aufsatz
Sprache:English
Veröffentlicht: 2007
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article Research Support, Non-U.S. Gov't
Beschreibung
Zusammenfassung:By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, surface reflectance properties must also be known. We describe a video-based modeling approach that captures human shape and motion as well as reflectance characteristics from a handful of synchronized video recordings. The presented method is able to recover spatially varying surface reflectance properties of clothes from multiview video footage. The resulting model description enables us to realistically reproduce the appearance of animated virtual actors under different lighting conditions, as well as to interchange surface attributes among different people, e.g., for virtual dressing. Our contribution can be used to create 3D renditions of real-world people under arbitrary novel lighting conditions on standard graphics hardware
Beschreibung:Date Completed 18.07.2007
Date Revised 10.12.2019
published: Print
Citation Status MEDLINE
ISSN:1941-0506