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|a eng
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|a Ljung, Patric
|e verfasserin
|4 aut
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|a Full body virtual autopsies using a state-of-the-art volume rendering pipeline
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|c 2006
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|a Text
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|a ohne Hilfsmittel zu benutzen
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|a Date Completed 12.01.2007
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|a Date Revised 03.11.2006
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|a published: Print
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|a Citation Status MEDLINE
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|a This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown from a medical and forensic perspective. Based on the technical demands of the procedure state-of-the-art volume rendering techniques are applied and refined to enable real-time, full body virtual autopsies involving gigabyte sized data on standard GPUs. The techniques applied include transfer function based data reduction using level-of-detail selection and multi-resolution rendering techniques. The paper also describes a data management component for large, out-of-core data sets and an extension to the GPU-based raycaster for efficient dual TF rendering. Detailed benchmarks of the pipeline are presented using data sets from forensic cases
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|a Journal Article
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|a Research Support, Non-U.S. Gov't
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|a Winskog, Calle
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|a Persson, Anders
|e verfasserin
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|a Lundström, Claes
|e verfasserin
|4 aut
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|a Ynnerman, Anders
|e verfasserin
|4 aut
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|i Enthalten in
|t IEEE transactions on visualization and computer graphics
|d 1996
|g 12(2006), 5 vom: 11. Sept., Seite 869-76
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