Full body virtual autopsies using a state-of-the-art volume rendering pipeline

This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown f...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 12(2006), 5 vom: 11. Sept., Seite 869-76
1. Verfasser: Ljung, Patric (VerfasserIn)
Weitere Verfasser: Winskog, Calle, Persson, Anders, Lundström, Claes, Ynnerman, Anders
Format: Aufsatz
Sprache:English
Veröffentlicht: 2006
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article Research Support, Non-U.S. Gov't
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520 |a This paper presents a procedure for virtual autopsies based on interactive 3D visualizations of large scale, high resolution data from CT-scans of human cadavers. The procedure is described using examples from forensic medicine and the added value and future potential of virtual autopsies is shown from a medical and forensic perspective. Based on the technical demands of the procedure state-of-the-art volume rendering techniques are applied and refined to enable real-time, full body virtual autopsies involving gigabyte sized data on standard GPUs. The techniques applied include transfer function based data reduction using level-of-detail selection and multi-resolution rendering techniques. The paper also describes a data management component for large, out-of-core data sets and an extension to the GPU-based raycaster for efficient dual TF rendering. Detailed benchmarks of the pipeline are presented using data sets from forensic cases 
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700 1 |a Persson, Anders  |e verfasserin  |4 aut 
700 1 |a Lundström, Claes  |e verfasserin  |4 aut 
700 1 |a Ynnerman, Anders  |e verfasserin  |4 aut 
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