Radiance caching for efficient global illumination computation

In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme propo...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1998. - 11(2005), 5 vom: 02. Sept., Seite 550-61
1. Verfasser: Krivánek, Jaroslav (VerfasserIn)
Weitere Verfasser: Gautron, Pascal, Pattanaik, Sumanta, Bouatouch, Kadi
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.
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520 |a In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point 
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700 1 |a Pattanaik, Sumanta  |e verfasserin  |4 aut 
700 1 |a Bouatouch, Kadi  |e verfasserin  |4 aut 
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