Real-time optimal adaptation for planetary geometry and texture : 4-8 tile hierarchies

The real-time display of huge geometry and imagery databases involves view-dependent approximations, typically through the use of precomputed hierarchies that are selectively refined at runtime. A classic motivating problem is terrain visualization in which planetary databases involving billions of...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 4 vom: 28. Juli, Seite 355-68
1. Verfasser: Hwa, Lok M (VerfasserIn)
Weitere Verfasser: Duchaineau, Mark A, Joy, Kenneth I
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S.