Real-time optimal adaptation for planetary geometry and texture : 4-8 tile hierarchies
The real-time display of huge geometry and imagery databases involves view-dependent approximations, typically through the use of precomputed hierarchies that are selectively refined at runtime. A classic motivating problem is terrain visualization in which planetary databases involving billions of...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 4 vom: 28. Juli, Seite 355-68 |
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Weitere Verfasser: | , |
Format: | Aufsatz |
Sprache: | English |
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2005
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Evaluation Study Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, Non-P.H.S. |