Correcting interperspective aliasing in autostereoscopic displays

An image presented on an autostereoscopic system should not contain discontinuities between adjacent views. A viewer should experience a continuous scene when moving from one view to the next. If corresponding points in two perspectives do not spatially abut, a viewer will experience jumps in the sc...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 11(2005), 2 vom: 12. März, Seite 228-36
1. Verfasser: Moller, Christian N (VerfasserIn)
Weitere Verfasser: Travis, Adrian R L
Format: Aufsatz
Sprache:English
Veröffentlicht: 2005
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Evaluation Study Journal Article
LEADER 01000caa a22002652c 4500
001 NLM15402550X
003 DE-627
005 20250206063041.0
007 tu
008 231223s2005 xx ||||| 00| ||eng c
028 5 2 |a pubmed25n0514.xml 
035 |a (DE-627)NLM15402550X 
035 |a (NLM)15747645 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Moller, Christian N  |e verfasserin  |4 aut 
245 1 0 |a Correcting interperspective aliasing in autostereoscopic displays 
264 1 |c 2005 
336 |a Text  |b txt  |2 rdacontent 
337 |a ohne Hilfsmittel zu benutzen  |b n  |2 rdamedia 
338 |a Band  |b nc  |2 rdacarrier 
500 |a Date Completed 31.03.2005 
500 |a Date Revised 10.12.2019 
500 |a published: Print 
500 |a Citation Status MEDLINE 
520 |a An image presented on an autostereoscopic system should not contain discontinuities between adjacent views. A viewer should experience a continuous scene when moving from one view to the next. If corresponding points in two perspectives do not spatially abut, a viewer will experience jumps in the scene. This is known as interperspective aliasing. Interperspective aliasing is caused by object features far away from the stereoscopic screen being too small, which results in visual artifacts. By modeling a 3D point as a defocused image point, we can adapt Fourier analysis to devise a depth-dependent filter kernel that allows filtering of a stereoscopic 3D image. For synthetic 3D data, we use a simpler approach, which is to smear the data by a distance proportional to its depth 
650 4 |a Evaluation Study 
650 4 |a Journal Article 
700 1 |a Travis, Adrian R L  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 11(2005), 2 vom: 12. März, Seite 228-36  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnas 
773 1 8 |g volume:11  |g year:2005  |g number:2  |g day:12  |g month:03  |g pages:228-36 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 11  |j 2005  |e 2  |b 12  |c 03  |h 228-36