Restricted natural language processing for case simulation tools

For Interactive Patient II, a multimedia case simulation designed to improve history-taking skills, we created a new natural language interface called GRASP (General Recognition and Analysis of Sentences and Phrases) that allows students to interact with the program at a higher level of realism. Req...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:Proceedings. AMIA Symposium. - 1998. - (1999) vom: 23., Seite 575-9
1. Verfasser: Lehmann, C U (VerfasserIn)
Weitere Verfasser: Nguyen, B, Kim, G R, Johnson, K B, Lehmann, H P
Format: Aufsatz
Sprache:English
Veröffentlicht: 1999
Zugriff auf das übergeordnete Werk:Proceedings. AMIA Symposium
Schlagworte:Journal Article Research Support, Non-U.S. Gov't Research Support, U.S. Gov't, P.H.S.
Beschreibung
Zusammenfassung:For Interactive Patient II, a multimedia case simulation designed to improve history-taking skills, we created a new natural language interface called GRASP (General Recognition and Analysis of Sentences and Phrases) that allows students to interact with the program at a higher level of realism. Requirements included the ability to handle ambiguous word senses and to match user questions/queries to unique Canonical Phrases, which are used to identify case findings in our knowledge database. In a simulation of fifty user queries, some of which contained ambiguous words, this tool was 96% accurate in identifying concepts
Beschreibung:Date Completed 01.02.2000
Date Revised 13.11.2018
published: Print
Citation Status MEDLINE
ISSN:1531-605X