Application-driven Educational Game to Assist Young Children in Learning English Vocabulary

ABSTRACT This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children’s learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and lea...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:Journal of Educational Technology & Society. - International Forum of Educational Technology & Society. - 21(2018), 1, Seite 70-81
1. Verfasser: Chen, Zhi-Hong (VerfasserIn)
Weitere Verfasser: Lee, Shu-Yu
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2018
Zugriff auf das übergeordnete Werk:Journal of Educational Technology & Society
Schlagworte:Application-driven model Vocabulary learning Educational games Children Behavioral sciences Applied sciences Education Linguistics Information science