Seeking Efficiency for the Accurate Draping of Digital Garments in Production

Digital garments are set to revolutionize the apparel industry in the way we design, produce, market, sell and try-on real garments. But for digital garments to play a central role, from designer to consumer, they must be a faithful digital replica of their real counterpart: a digital twin. Yet, mos...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - PP(2024) vom: 18. Juli
1. Verfasser: Pizana, Jose M (VerfasserIn)
Weitere Verfasser: Cirio, Gabriel, Nicas, Alicia, Rodriguez, Alejandro
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2024
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM375116893
003 DE-627
005 20240719233449.0
007 cr uuu---uuuuu
008 240719s2024 xx |||||o 00| ||eng c
024 7 |a 10.1109/TVCG.2024.3430858  |2 doi 
028 5 2 |a pubmed24n1475.xml 
035 |a (DE-627)NLM375116893 
035 |a (NLM)39024073 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Pizana, Jose M  |e verfasserin  |4 aut 
245 1 0 |a Seeking Efficiency for the Accurate Draping of Digital Garments in Production 
264 1 |c 2024 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Revised 19.07.2024 
500 |a published: Print-Electronic 
500 |a Citation Status Publisher 
520 |a Digital garments are set to revolutionize the apparel industry in the way we design, produce, market, sell and try-on real garments. But for digital garments to play a central role, from designer to consumer, they must be a faithful digital replica of their real counterpart: a digital twin. Yet, most industry-grade tools used in the apparel industry do not focus on accuracy, but rather on producing fast and plausible drapes for interactive editing and quick feedback, thus limiting the value and the potential of digital garments. The key to accuracy lies in using the proper underlying simulation technology, well documented in the academic literature but historically sidelined in the apparel industry in favor of simulation speed. In this paper, we describe our industry-grade cloth simulation engine, built with a strong focus on accuracy rather than sheer speed. Using a global integration scheme and adopting state of the art simulation practices from the Computer Graphics field, we evaluate a wide range of algorithms to improve its convergence and overall performance. We provide qualitative and quantitative insights on the cost and capabilities of each of these features, with the aim of giving valuable feedback and useful guidelines to practitioners seeking to implement an accurate and robust draping simulator 
650 4 |a Journal Article 
700 1 |a Cirio, Gabriel  |e verfasserin  |4 aut 
700 1 |a Nicas, Alicia  |e verfasserin  |4 aut 
700 1 |a Rodriguez, Alejandro  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g PP(2024) vom: 18. Juli  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:PP  |g year:2024  |g day:18  |g month:07 
856 4 0 |u http://dx.doi.org/10.1109/TVCG.2024.3430858  |3 Volltext 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d PP  |j 2024  |b 18  |c 07