Enriching Triangle Mesh Animations with Physically Based Simulation
We present a system to combine arbitrary triangle mesh animations with physically based Finite Element Method (FEM) simulation, enabling control over the combination both in space and time. The input is a triangle mesh animation obtained using any method, such as keyframed animation, character riggi...
Veröffentlicht in: | IEEE transactions on visualization and computer graphics. - 1998. - 23(2017), 10 vom: 15. Okt., Seite 2301-2313 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2017
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Zugriff auf das übergeordnete Werk: | IEEE transactions on visualization and computer graphics |
Schlagworte: | Journal Article Research Support, U.S. Gov't, Non-P.H.S. Research Support, Non-U.S. Gov't |
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