Immersive Collaborative Analysis of Network Connectivity : CAVE-style or Head-Mounted Display?

High-quality immersive display technologies are becoming mainstream with the release of head-mounted displays (HMDs) such as the Oculus Rift. These devices potentially represent an affordable alternative to the more traditional, centralised CAVE-style immersive environments. One driver for the devel...

Ausführliche Beschreibung

Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics. - 1996. - 23(2017), 1 vom: 03. Jan., Seite 441-450
1. Verfasser: Cordeil, Maxime (VerfasserIn)
Weitere Verfasser: Dwyer, Tim, Klein, Karsten, Laha, Bireswar, Marriott, Kim, Thomas, Bruce H
Format: Online-Aufsatz
Sprache:English
Veröffentlicht: 2017
Zugriff auf das übergeordnete Werk:IEEE transactions on visualization and computer graphics
Schlagworte:Journal Article
LEADER 01000naa a22002652 4500
001 NLM266449107
003 DE-627
005 20231224214547.0
007 cr uuu---uuuuu
008 231224s2017 xx |||||o 00| ||eng c
028 5 2 |a pubmed24n0888.xml 
035 |a (DE-627)NLM266449107 
035 |a (NLM)27875160 
040 |a DE-627  |b ger  |c DE-627  |e rakwb 
041 |a eng 
100 1 |a Cordeil, Maxime  |e verfasserin  |4 aut 
245 1 0 |a Immersive Collaborative Analysis of Network Connectivity  |b CAVE-style or Head-Mounted Display? 
264 1 |c 2017 
336 |a Text  |b txt  |2 rdacontent 
337 |a ƒaComputermedien  |b c  |2 rdamedia 
338 |a ƒa Online-Ressource  |b cr  |2 rdacarrier 
500 |a Date Completed 30.07.2018 
500 |a Date Revised 30.07.2018 
500 |a published: Print 
500 |a Citation Status PubMed-not-MEDLINE 
520 |a High-quality immersive display technologies are becoming mainstream with the release of head-mounted displays (HMDs) such as the Oculus Rift. These devices potentially represent an affordable alternative to the more traditional, centralised CAVE-style immersive environments. One driver for the development of CAVE-style immersive environments has been collaborative sense-making. Despite this, there has been little research on the effectiveness of collaborative visualisation in CAVE-style facilities, especially with respect to abstract data visualisation tasks. Indeed, very few studies have focused on the use of these displays to explore and analyse abstract data such as networks and there have been no formal user studies investigating collaborative visualisation of abstract data in immersive environments. In this paper we present the results of the first such study. It explores the relative merits of HMD and CAVE-style immersive environments for collaborative analysis of network connectivity, a common and important task involving abstract data. We find significant differences between the two conditions in task completion time and the physical movements of the participants within the space: participants using the HMD were faster while the CAVE2 condition introduced an asymmetry in movement between collaborators. Otherwise, affordances for collaborative data analysis offered by the low-cost HMD condition were not found to be different for accuracy and communication with the CAVE2. These results are notable, given that the latest HMDs will soon be accessible (in terms of cost and potentially ubiquity) to a massive audience 
650 4 |a Journal Article 
700 1 |a Dwyer, Tim  |e verfasserin  |4 aut 
700 1 |a Klein, Karsten  |e verfasserin  |4 aut 
700 1 |a Laha, Bireswar  |e verfasserin  |4 aut 
700 1 |a Marriott, Kim  |e verfasserin  |4 aut 
700 1 |a Thomas, Bruce H  |e verfasserin  |4 aut 
773 0 8 |i Enthalten in  |t IEEE transactions on visualization and computer graphics  |d 1996  |g 23(2017), 1 vom: 03. Jan., Seite 441-450  |w (DE-627)NLM098269445  |x 1941-0506  |7 nnns 
773 1 8 |g volume:23  |g year:2017  |g number:1  |g day:03  |g month:01  |g pages:441-450 
912 |a GBV_USEFLAG_A 
912 |a SYSFLAG_A 
912 |a GBV_NLM 
912 |a GBV_ILN_350 
951 |a AR 
952 |d 23  |j 2017  |e 1  |b 03  |c 01  |h 441-450