Walking in a cube : novel metaphors for safely navigating large virtual environments in restricted real workspaces

Immersive spaces such as 4-sided displays with stereo viewing and high-quality tracking provide a very engaging and realistic virtual experience. However, walking is inherently limited by the restricted physical space, both due to the screens (limited translation) and the missing back screen (limite...

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Détails bibliographiques
Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 18(2012), 4 vom: 28. Apr., Seite 546-54
Auteur principal: Cirio, Gabriel (Auteur)
Autres auteurs: Vangorp, Peter, Chapoulie, Emmanuelle, Marchal, Maud, Lécuyer, Anatole, Drettakis, George
Format: Article en ligne
Langue:English
Publié: 2012
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't