Rendering grass in real time with dynamic lighting
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows th...
Veröffentlicht in: | IEEE computer graphics and applications. - 1997. - 29(2009), 1 vom: 20. Jan., Seite 32-41 |
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1. Verfasser: | |
Weitere Verfasser: | , |
Format: | Aufsatz |
Sprache: | English |
Veröffentlicht: |
2009
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |