Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation
This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such a...
| Publié dans: | IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 3 vom: 31. Mai, Seite 453-64 |
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| Auteur principal: | |
| Autres auteurs: | , |
| Format: | Article en ligne |
| Langue: | English |
| Publié: |
2009
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| Accès à la collection: | IEEE transactions on visualization and computer graphics |
| Sujets: | Journal Article Research Support, Non-U.S. Gov't |
| Accès en ligne |
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