Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation

This article presents a real-time GPU-based post-filtering method for rendering acceptable depth-of-field effects suited for virtual reality. Blurring is achieved by nonlinearly interpolating mipmap images generated from a pinhole image. Major artifacts common in the post-filtering techniques such a...

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Publié dans:IEEE transactions on visualization and computer graphics. - 1996. - 15(2009), 3 vom: 31. Mai, Seite 453-64
Auteur principal: Lee, Sungkil (Auteur)
Autres auteurs: Kim, Gerard Jounghyun, Choi, Seungmoon
Format: Article en ligne
Langue:English
Publié: 2009
Accès à la collection:IEEE transactions on visualization and computer graphics
Sujets:Journal Article Research Support, Non-U.S. Gov't