Depth-of-field blur effects for first-person navigation in virtual environments
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and repo...
Veröffentlicht in: | IEEE computer graphics and applications. - 1997. - 28(2008), 6 vom: 01. Nov., Seite 47-55 |
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Format: | Online-Aufsatz |
Sprache: | English |
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2008
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Zugriff auf das übergeordnete Werk: | IEEE computer graphics and applications |
Schlagworte: | Journal Article Research Support, Non-U.S. Gov't |
Online verfügbar |
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